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Skyrim’s intro has reached an unprecedented level of buzz for a decade, and now Todd Howard says Bethesda knew exactly how The Elder Scrolls 6 would start “for a long time”. It’s been over four years since the announcement, and fans still don’t even know where the sequel will take place.
While some might say that The Elder Scrolls 6 was announced too early, Bethesda clearly has a very specific vision for Skyrim’s successor. From tone and music to defining gameplay features, Todd Howard explains in a recent interview with Lex Friedman that the development team is setting these concepts up early.
For some reason, in these early stages of conceptualization, Todd Howard admits that he had a kind of focus on getting the opening scene right. For a moment, he steps out of the role of director of the game and puts himself in the role of the player, wondering what he might want to do or what he might expect from the Elder Scrolls opening.
The franchise has certainly had a lot of differences in this regard, from Morrowind’s constant introduction on a boat bound for Vvardenfell to Oblivion’s prologue taking place during the Imperial Prison Escape – if The Elder Scrolls 6’s start is to be consistent with its predecessors, it will eventually have it should have an intro that suits its setting.