The Callisto Protocol was one of the most anticipated games, but its debut on the market did not go smoothly: not only was the game not well received by the international press, but some versions of the game entered the market with various technical problems.
In particular, serious problems arose with the PC version of The Callisto Protocol, which prompted Steam users to review bombing. However, Striking Distance Studios immediately went to work on fixing all reported technical issues, and following the release of the initial PC-specific update, the first update for The Callisto Protocol on consoles was released, fixing bugs, crashes, and framerate issues.
The director of the game, Glen Scofield himself, took the opportunity to assure all players of the readiness of his team to solve all the problems that arose.
“We are listening. We will continue to communicate and keep you updated. We want you to play the game the way we intended it,” says Scofield, hinting that new fixes may be coming in the near future to keep users could enjoy the brutal horror to the fullest.